Sunday, August 16, 2009

Writing Real-Time Games for Android

I found this talk while browing google talks on youtube and I found it interesting. I wanted to develop 2D games for the iPhone but now I am more interested in developing games for the Android platform. Here is the blurb about the video:

"Google I/O 2009 - Writing Real-Time Games for Android

Chris Pruett

Do vertex arrays keep you up at night? Do you have nightmares involving framerates and event loops? If so, this session might have the cure for your condition. Chris Pruett will discuss the game engine that he developed, using it as a case study to explain the common pitfalls and best practices for building graphics-intensive applications. You'll learn how to properly pipeline game and rendering code, manage drawing surfaces, and incorporate 2D and 3D graphics cleanly."


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